Tags
키워드로 분류한 게시물
- #C++
- #Algorithm
- #OpenGL
- #list
- #UIUX
- #C++11
- #deque
- #Level of Detail
- #lod
- #material
- #stack
- #Graphics
- #OpenCV
- #OS
- #UX
- #Queue
- #C
- #Database
- #Single Linked List
- #C++ optimization
- #출처 : 멀티미디어 시스템[Medialab.khu.ac.kr]
- #UE4
- #DoubleLinkedList
- #catch
- #try
- #texture
- #최대공약수
- #GLUT
- #Operating System
- #Vector
- #Tree
- #Conversion
- #HCI
- #sound
- #File System
- #template
- #ascii
- #new
- #DB
- #Hash
- #Map
- #Multimedia
- #UE 4.26.2
- #Material Instance
- #Texture Mask
- #predefined macro
- #intialization
- #Process Address Space
- #simplification
- #FWST-8
- #B-R5RB
- #ECDH
- #Rastser image
- #Component Layout
- ##undef
- #AB Test
- #Agile UX
- #Game Mobile
- #소수판별법
- #Ux Pyramid
- #String Searching Algorithm
- #Rabin-Karp Alg
- #MiniMax
- #FTUE
- #glEnableVertexAttribArray
- #glVertexAttribPointer
- #Game mechanics
- #Floyd-warshall
- #glMapBuffer
- #glBufferSubData
- #glBufferData
- #Alpha-Beta Pruning
- #Graphics Pipeline
- #Bartle's Taxonomy of player types
- #Static Variable
- #Elemental tetrad
- #Explicitly Default Function
- #Explicitly Deleted Function
- #Creative Pattern
- #range based for
- #Object Creation
- #Linked List Queue
- #Secondary storage
- #A start
- #DB design
- #관계 데이터 모델
- #H.261
- #Motion Compensation
- #Virtual memory management
- #RunLengthCoding
- #Huffman coding
- #Entropy coding
- #Gutenberg's diagram
- #사회비교이론
- #Open world tool
- #User evaluation
- #Heuristics evaluation
- #BST Algorithm
- #PathFollow
- #Recast Navmesh
- #source control
- #Dedicated Game Server
- #Significance Manager
- #출처 : Optimized c++[Kurt Guntheroth]
- #Networking Profiling
- #출처 : Optimized c++(Kurt Guntheroth)
- #출처 : yabmoons.tistory.com/250
- #출처 : Optimized c++
- #출처 : docs.unrealengine.com(포워드 셰이딩 렌더러)
- #출처 : 경희대학교 Haptics 연구실(haptics.khu.ac.kr)
- #Decrease File amount
- #Average Filter
- #출처 : docs.unrealengine
- #출처 : Docs.UE(https://docs.unrealengine.com/ko/Engine/Performance/Profiler/index.html)
- #출처 : UE4 Guidebook(https://unreal.gg-labs.com/wiki-archives/common-pitfalls/profiling-how-to-count-cpu-cycles)
- #Operating System H/W
- #출처 : https://docs.unrealengine.com/ko/Engine/Performance/CPU/index.html
- #출처 : 이진탐색(https://anster.tistory.com/152)
- #출처 : 나에게맞는 프로토타이핑 툴 선택하기(Medium.com/@hooncho/나에게-맞는-프로토타이핑-툴-선택하기-da5b369445c6)
- #출처 : http://haptics.khu.ac.kr/
- #출처 : Lee Dustin(https://www.slideshare.net/MrDustinLee/ss-77943037)
- #ray tracing
- #Union-Find
- #shaders
- #인지부하
- #motion estimation
- #meshing
- #canny
- #unreal4
- #median filter
- #VS17
- #linear search
- #vector image
- #gaussian filter
- #BCNF
- #unordered_map
- #LEAN UX
- #lvalue
- #도박사의 오류
- #UI/UX
- #RTX
- #AVL Tree
- #Static Function
- #Deep Copy
- #Shallow Copy
- #RC4
- #region
- #screen resolution
- #LCA
- #pure virtual function
- #interpolation
- #MPEG-1
- #소유효과
- #Arithmetic Coding
- #Open World
- #Decal
- #rvalue
- #Pascal's triangle
- #SHA-256
- #목표설정이론
- #typename
- #quaternion
- #Client-server
- #hash_map
- #정규화
- #BST
- #spline
- #Synchronous
- #Asynchronous
- #variable argument
- #Euler
- #struct
- #bounding
- #손실회피
- #관계대수
- #memory management
- #유클리드 호제법
- #GTX
- #deprecated
- #IF else
- #balance
- #casting
- #switch case
- ##define
- #후위연산자
- #전위연산자
- #연산자 우선순위
- #Data architecture
- #Smart Pointer
- #bitwise
- #ecdsa
- #a*
- #namespace
- #Factory Method Pattern
- #Facade Pattern
- #Decorator Pattern
- #Composite Pattern
- #Command Pattern
- #Adapter Pattern
- #Abstract Factory Pattern
- #Observer Pattern
- #Bridge Pattern
- #Singleton Pattern
- #Bubble Sort
- #LAYER
- #binary search
- #암호기술
- #Lighting
- #Geometry
- #unity
- #emotion
- #circular queue
- #linkedlist
- #최소공배수
- #Edge Detection
- #조인
- #행렬
- #file I/O
- #DH
- #optimization
- #H.263
- #Interpreter
- #replication
- #Proxy Pattern
- #session
- #inline
- #Synchronization
- #Parallax Occlusion Mapping
- #bitmask
- #record
- #iterator
- #light
- #library
- #process
- #Overriding
- #Overloading
- #Raid
- #cookie
- #compiler
- #Memory
- #ux design
- #Selection Sort
- #extern
- #union
- #static
- #malloc
- #volatile
- #SOLID
- #웹캠
- #AUTO
- #transaction
- #Picture
- #CPU
- #Framework
- #RSA
- #AES
- #MD5
- #STL
- #소수
- #주석
- #DBMS
- #Thread
- #Builder Pattern
- #MSSQL
- #C#
- #끄적끄적
- #Visual Studio
- #Screenshot
- #layout
- #Scale
- #ER
- #WoW
- #Graph
- #Animation
- #PageRank
- #Video